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🎟️ Live Pack Events

A Live Pack Event is the core experience on GalaxyGrails.io. Each event includes a fixed number of graded cards, with one card per pack, and every pack contains a real Pokémon card graded by PSA. Every card is Secured by PSA Vault.

Pool size varies by event — some run large decks, others run smaller ones — and the exact card count is always shown on the event page.

One pack per purchase. Each purchase buys a single pack; there is no multi-buy quantity selector. Buy again if you want another.

Standard events automatically end when the remaining expected value (EV) drops below a set percentage of the event's starting EV. In other words, once enough of the deck's value has been pulled out, the event closes rather than letting the tail run dry. Where inventory and scheduling allow, a new event follows so collectors can keep opening packs.

Some events also run a visible countdown. On a standard event, each purchase resets it. If the countdown runs out, the event ends, and any purchase that hasn't been opened yet is refunded to your wallet (points you spent on it come back as points).


Opening a pack​

Tap Buy pack to open the Open a pack sheet. It shows the pack's price and any discount, and lets you pay without leaving the show:

  • Points apply first, if you switch them on and have enough to redeem. See Points.
  • Your wallet balance covers the next part.
  • A saved card covers whatever is left. The card is charged that gap (at least $1.00) plus a card processing fee, and the charge goes into your wallet to pay for this pack. You can save up to three cards, or add a new one right in the sheet. Your bank may ask you to confirm the payment in its app or with a code.

The sheet lists every line before you pay. The first time you buy, you'll be asked to confirm that you are at least 18 and located in the U.S. If a pack sells out after your card is charged, the money stays in your wallet, and the card processing fee is not refunded. See Account Funds for how your wallet works.


Event formats​

GalaxyGrails.io runs pack events in four formats. In all of them, the cards are real PSA-graded cards, the randomness comes from the same Chainlink VRF-backed selection method (see Fairness), and Buyback works the same way. What changes is how many packs there are and how the reveal plays out. The format's label and icon appear on the pack tile and in the payment sheet (for example, "$25 Head-to-Head").

Standard​

The default. Packs open automatically as users buy them, one at a time in the order they were bought, with each card revealed live for the whole community to see. As lower-value cards are revealed, the remaining packs become "primed", meaning the odds of hitting a higher-value chase card increase as the event progresses. Most events on the platform are standard.

Coin Flip​

A Coin Flip has exactly two cards and sells one pack. The buyer gets one of the two cards, each equally likely, revealed with a spinning coin that shows both cards on its faces. The event ends as soon as that pack is opened.

Sellout Break​

A Sellout Break holds every purchased pack until the event fills, then opens the packs in order of purchase. The event page shows a live progress card, for example "3 / 10 sold", and flips to "Filled · opening packs in order" once the last pack sells. Tap the progress card to see the live list of buyers who've already entered. Some breaks limit how many packs one buyer can take; the pack tile shows Limit reached once you hit it.

If a break has a countdown and it runs out before the event fills, the event ends and every buyer's purchase is canceled, with the amount paid returned to their wallet.

The format recreates the energy of an in-person card break: one shared moment, no drive-by buys at the end, and the fill itself is part of the show.

Head-to-Head​

A Head-to-Head pits two cards against each other. It sells two packs, one per buyer. When the second pack sells, both cards are revealed side by side in a single moment, and each buyer gets one of the two. Look for the Head-to-Head label on the event page.

Head-to-Heads usually run on a countdown. If it runs out before the second pack sells, the event ends and the first buyer's purchase is canceled, with the amount paid returned to their wallet.

For events hosted by a partnered creator who controls the timing of reveals, see Channels.


💎 Real Graded Pokémon Cards​

Every pack includes a professionally graded and authenticated Pokémon card — no digital placeholders or replicas. Each card is certified by PSA, ensuring quality and authenticity recognized across the collecting community.

We do not grade cards ourselves and make no guarantees regarding third-party grading accuracy.


🛡️ Buyer Protection​

On standard events that have it turned on, whether global or on a Channel, once the remaining expected value of the event crosses a high-value threshold, a short Buyer Protection window opens automatically. During this window, only buyers who had already bought a minimum number of packs in the current event can continue purchasing. The threshold and the number of packs you need are shown in the event's info panel, and a progress bar shows how close you are to qualifying.

The Buyer Protection countdown is visible to everyone on the event page so the whole community can see how long the window is open. Each eligible purchase extends the timer; when the window expires (or if all chase cards are pulled), the event ends or returns to its normal flow.

While the window is open, a short cooldown applies between purchases so no single buyer can rapid-fire the remaining packs. If you buy again too quickly you'll be told how many seconds are left.

Buyer Protection engages at most once per event, and eligibility is fixed at the moment it engages — packs you bought before the window opened are what qualify you.

The goal is simple: people who took on the variance early in an event shouldn't get sniped at the end by drive-by buyers waiting for the deck to flush. Your odds during the window are no different from any other moment in the event — only the buyer pool is restricted.

Buyer Protection applies to standard events only. Coin Flips, Sellout Breaks and Head-to-Heads have their own end-state behavior built into the format (everyone who bought before the fill is locked in by definition).